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![UX for XR: User Experience Design and Strategies for Immersive Technologies (Design Thinking) (English Edition) van [Cornel Hillmann]](https://m.media-amazon.com/images/I/41hYherMQ1S._SY346_.jpg)
UX for XR: User Experience Design and Strategies for Immersive Technologies (Design Thinking) (English Edition) 1st ed. Editie, Kindle-editie
Amazon-prijs | Nieuw vanaf | Tweedehands vanaf |
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.
This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
What You'll Learn
- Explore the challenges and opportunities of designing for XR
- See how spatial interaction is revolutionizing human computer interaction
- Examine sensory input and interaction beyond the screen
- Work with 3D Interaction Design and build a strong 3D UX
- Understand VR and augmented reality essentials for emotion-rich user experiences
- Apply UX research techniques for the XR space
Who This Book Is For
This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals
- ISBN-13978-1484270196
- Editie1st ed.
- UitgeverApress
- Publicatiedatum12 juni 2021
- TaalEngels
- Bestandsgrootte8539 KB
- Kindle (5e generatie)
- Kindle-toetsenbord
- Kindle DX
- Kindle (2e generatie)
- Kindle (1e generatie)
- Kindle Paperwhite (5e generatie)
- Kindle Touch
- Kindle
- Kindle Voyage
- Kindle Paperwhite
- Kindle Oasis
Productbeschrijving
Achterflaptekst
This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
You will:
- Explore the challenges and opportunities of designing for XR
- See how spatial interaction is revolutionizing human computer interaction
- Examine sensory input and interaction beyond the screen
- Work with 3D Interaction Design and build a strong 3D UX
- Understand VR and AR essentials for emotion-rich user experiences
- Apply UX research techniques for the XR space
Productgegevens
- ASIN : B0975JY3KQ
- Uitgever : Apress; 1st ed. editie (12 juni 2021)
- Taal : Engels
- Bestandsgrootte : 8539 KB
- Tekst-naar-spraak : Ingeschakeld
- Schermlezer : Ondersteund
- Verbeterd lettertype : Ingeschakeld
- X-Ray : Niet ingeschakeld
- Word Wise : Niet ingeschakeld
- Printlengte : 297 pagina's
- Plaats in bestsellerlijst: #168,047 in Kindle Store (Top 100 in bekijkenKindle Store)
- #276 in Gebruikservaring & bruikbaarheid website
- #344 in Architecturale concepten & presentatie
- #2,389 in Kunst & fotografie in het Engels
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I never write reviews but I felt compelled to write this one as I was so disappointed with the quality of the illustrations. It impossible to read many of the illustrations as a print quality and the tiny size of the illustrations make it completely illegible. I actually had to use a magnifying glass with really strong magnification to try and even interpret some of the images. The contents of this book is good but should only be bought in the Tronic format. A book written about user experience should provide a user experience that is legible