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Resident Evil 2: Revelations (Ps4)
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|Genre||Action-games, Action, Horror|
|Publicatiedatum||26 maart 2019|
Over dit item
- Doelgroep: fanatieke gamer vrijetijdsgamer
- minimale leeftijd: 18
- inhoud leeftijdsindicatie: geweld | angst
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- Is Discontinued By Manufacturer : Nee
- Taal : Engels
- Productafmetingen : 19 x 13.5 x 3 cm; 80 gram
- Publicatiedatum : 26 maart 2019
- ASIN : B00KHMK6UU
- Modelnummer item : B00KHMK6UU
- Land van herkomst : Nederland
- Gegarandeerde software-updates tot : unknown
Een gewaarschuwd mens telt voor twee…evil is watching… in 1996 verscheen het eerste deel van resident evil, een game die niet alleen het horrorgenre maar de hele game industrie op zijn kop zette. Nu, negentien jaar later en wereldwijd meer dan 35 miljoen verkochte games verder, is het tijd om terug te keren naar de bron. Op 13 maart 2015 brengt capcom resident evil: revelations 2 uit op playstation 4, xbox one, playstation 3, xbox 360 en pc. Het verhaal op 13 maart 2015 kunnen survival horror-fans zich opmaken voor de release van resident evil revelations 2. Een spiksplinternieuwe game met sterke banden naar het origineel. De hoofdrol is weggelegd voor de favoriet van vele fans: claire redfield. Een van de overlevenden van het zombie incident in raccoon city. Dit keer raakt ze in de problemen op een afgelegen eiland waar de besmette monsters in de meerderheid zijn. Gelukkig krijgt ze hulp van moira burton, dochter van barry burton, de held uit de eerste resident evil-game. 'revelations 2' is niet alleen een nieuw hoofdstuk binnen de bekende survival horror franchise maar ook een nieuwe insteek op de klassieke gameplay en tegenstanders. Het zijn dit keer niet de hersenloze zombies die achter claire en moira zitten. Het gaat in revelations om 'afflicted', monsters die sneller bewegen dan ondoden en ook nog wapens kunnen gebruiken. Dit alles geeft een nieuwe dimensie aan survival horror en de speler moet alles op alles
Beste recensies uit andere landen
Resident Evil Revelations 2 is a very peculiar game. We don’t mean in terms of the gameplay, which is a successful evolution of the 3DS original, but everything else surrounding it – starting with the fact that the 3DS is almost the only format this sequel isn’t on. Why it’s being released so quickly after the Resident Evil 1 remake, why it’s episodic, and why it was prioritised over the series rethink the franchise so obviously needs we can’t begin to fathom. But as ever the only thing that matters is whether it’s a good game or not and, so far at least, Revelations 2 is the best the series has been in a long time. Perhaps the most pressing of those questions is why Revelations 2 is episodic in the first place. To that we have no answer at all, as the game is already finished (we’ve been sent all four episodes, but have only played this first one) and there’s not much in the way of shocking cliffhangers. It’s especially odd as the episodes are being released weekly and the whole thing will be collected up and sold at retail by March 20. We’re only allowed to talk about Episode 1 at the moment but the basic set-up is that each download is split into two parallel stories, one starring Barry Burton looking for his daughter, and the other Claire Redfield attempting to escape from a mysterious Alcatraz like prison/laboratory complex. The story only just gets going in this first episode, but although it’s hard to judge just how crazy it will get by the end the dialogue is already authentically cheesy – and although the tone is a little too knowing at times it’s a relief to find that that script doesn’t take itself too seriously. The most distinctive element of Revelations 2 is that each of the two characters is aided by another, younger, character who cannot or will not wield a gun. In Claire’s case it’s Barry’s daughter Moria, while Bazza is aided by a mysterious young girl called Natalia. Resident Evil Revelations 2: Episode 1 (XO) – Barry kicks considerable ass Although the game can be played alone, alternating between the two characters when necessary, ideally you want to be playing Revelations 2 with a friend in split screen co-op mode. Although the Mercenaries style Raid mode will have online options patched in at a later date (couldn’t they just have waited until it was ready?) there are no plans to offer online co-op for the story mode. That’s another odd choice in today’s climate, but we can certainly imagine that much of the entertainment value would be lost if you didn’t have your partner in the same room with you. Barry and Claire control just like any other post-Resident Evil 5 character (i.e. they can walk and shoot at the same time) but there’s even less ammo available than the first Revelations and no evidence of that game’s shooter-heavy sections (and it was clear from our interview with the developers that these were intentionally left out). What remains is the closest Resident Evil has been to a true survival horror for a very long time. And that’s despite the normally emboldening nature of co-op play. Rather than extra firepower Moira and Natalia are essentially support characters, and the most aggressive Natalia can get is dropping a brick on an already downed zombie’s head. Her real value is being able to sense zombies through walls and spot hidden objects, like extra ammo, that Barry can’t see. Moira works in a similar way, except she has the rather less supernatural power of holding a torch. Since the enemies in Claire’s section tend to be stronger and more aggressive she’s also more capable in a fight, and although she still doesn’t use a gun she’s got a handy crowbar attack and a very useful dodge. Both support characters can also squeeze into small places and carry items for the other player. It’s quite a bold concept, especially as Capcom must know that some core gamers just won’t be interested in a character that can’t really fight. For more casual players though it’s highly appealing, giving them plenty to do that is genuinely useful, without turning the whole thing into a Gears Of War knock-off. Resident Evil Revelations 2: Episode 1 (XO) – asymmetric co-op The downside of course is that playing on your own inevitability gets a bit fiddly, as you swap between the two characters. If you don’t like that idea then the support character will more or less play themselves, with very little need for you to take control of them, but that will inevitably make the game harder for yourself as you miss out on extra items along the way. The girls are also much more effective as monster distractors when a human’s playing as them. But as long as you understand what you’re getting into, and pick the right partner, Revelations 2 is, well… something of a revelation. Barry’s side of things is the most like a traditional Resident Evil game, with its relatively slow zombies and what looks a bit like a Tyrant, but it’s Claire’s section that impressed us the most. The prison she finds herself in is almost pitch black and Moira’s use of the torch is absolutely vital, to both see where they’re going and to temporarily blind enemies. Not only do monsters loom out of the darkness at you but you’re constantly assuming that they will even when there’s nothing there. Instilling a fear of the unknown, and convincing you that there are even more terrible horrors than the ones you’re actually facing, is one of the marks of a true survival horror and Revelations 2 not only achieves this but does so in a fairly unique manner. It’s certainly the scariest co-op game we’ve ever played, even if it does pale next to some of the genre’s best single-player only games. We’ve not played the rest of the episodes yet, so we honestly don’t know how the whole game is going to turn out, but at this point it seems very promising. The story elements of this episode probably won’t last you much longer than two or three hours but with the addition of Raid mode that still seems reasonable value for money. Resident Evil Revelations 2: Episode 1 (XO) – Raid mode is offline for now Unlike the story campaign Raid really seems better suited to online play, but it’s still fun as it is: more of a straight shooting gallery than Mercenaries, where the goal is simply to kill all the enemies in the level (culled from the story mode and previous Resident Evil games). There’s a ton of unlockables to reward your efforts, including not just new weapons and customisations but whole skill trees of additional abilities and bonuses. Apart from the intrinsic single-player problem there are other issues, the most obvious being the distinctly last gen graphics. Although you get the impression this is more the fault of a low budget than a lack of talent on the developer’s part. Where they do draw blame though is the rather bland environments and monsters: the first Revelations was heavily criticised for its boring blob monsters and although Revelations 2 does better than that they’re still disappointingly uncreative for a Resident Evil game. The other issue is why on earth you wouldn’t just wait for the retail version, especially as it has some exclusive bonus content of its own. Unless you’re the world’s most impatient Resident Evil fan we can’t think of a single reason. But so far it looks like the game is going to be worth the, relatively short, wait. In Short: A successful start to the first episodic Resident Evil, with some genuinely inventive co-op features and the most effective scares the series has seen in years. Pros: The asymmetric co-op is a surprisingly innovative feature, and Claire and Moira’s pitch black perils are especially nerve-racking. Raid is an enjoyable evolution of Mercenaries. Cons: It’s not clear at all why the game is episodic, especially as Raid is currently offline only. Bland environment and monsters, and low tech visuals. Playing on your own isn’t as fun.