Mortal Kombat 11 Special Edition (Amazon Exclusive) (PS4)
|Prijzen zijn inclusief btw.|
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- AMAZON EXCLUSIVE Mortal Kombat 11 Special Edition includes Kold War Skarlet Skin DLC
- Mortal Kombat is back and better than ever in the next evolution of the iconic franchise
- The all new Custom Character Variations give you unprecedented control to customize the fighters and make them your own
- The new graphics engine showcasing every skull-shattering, eye-popping moment, brings you so close to the fight you can feel it
- Featuring a roster of new and returning Klassic Fighters, Mortal Kombat's best in class cinematic story mode continues the epic saga over 25 years in the making
- Pre-order now to get the in-game character Shao Khan. Codes will be delivered in box.
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- Afmetingen pakket : 17 x 13.6 x 1.4 cm; 700 gram
- Publicatiedatum : 23 april 2019
- ASIN : B07NGTX1BW
- Modelnummer item : 1000742375
- Land van herkomst : Verenigd Koninkrijk
Mortal Kombat is back and better than ever in the next evolution of the iconic franchise. The all new Custom Character Variations give you unprecedented control to customize the fighters and make them your own. The new graphics engine showcasing every skull-shattering, eye-popping moment, brings you so close to the fight you can feel it. And featuring a roster of new and returning Klassic Fighters, Mortal Kombat's best in class cinematic story mode continues the epic saga over 25 years in the making.
Beste recensie uit Nederland
Beste recensies uit andere landen
10/10 love it , a must buy .
If however you are the kind of person who likes to fight online competitively well... there are a few significant problems. Because so very few basic combos and moves are safe on block the game basically becomes two people holding the block button for a while and waiting for the other to make a mistake and this ruins the fun of the game for me. Being aggressive is far too easily punished and it means you cant create pressure, similarly because MK uses a block button rather than holding back you cant mix up your opponent like you can in say Injustice 2. I want to love this game as almost every facet has been improved, but at the moment I just cant.
Mk 11 Makes a large turn mechanically, having no traditional meter, rather a resource that constantly builds up, along with the new fatal blow mechanic, it's a extremely mechanic and mind game heavy fighting game, with the combo elements turn down several notches.
I'd recommend it, however the previous installments were vastly superior when you consider the limitations of the times.
I really liked the story mode on the MK 2011 (PS3) installment, but I was kinda let down by the same in MK X in 2015 (PS4). Having finished both I was very interested to see how the authors can build another chapter after Shinnok's defeat. I must admit they do have some really good, creative screenplay writers in the company, because the plot is really, really fun to follow. Of course it's a bit out there, but I guess anyone who has played the previous parts wouldn't exactly expect it to be realistic and all. It is what it always has been - the battle between good and evil spanning multiple realms. I like it, and if You've enjoyed the previous ones there's a good chance You'll have a great time playing this one as well. Haven't finished it yet, but I'm very close playing on difficult level for the first time (the previous installments I finished on normal - hey, I never said I was good at this :) .
The fact that You can do the "critical blow" or whatever the name is (R2+L2) only once in a best-of-3-rounds fight brings a twist of strategy to the game, which is fun. The mechanics haven't changed much from the previous game as far as I can tell, although You'd probably have to ask some online combo-masters for a more indepth opinion on this matter.
The one thing I don't like, which is enough of a gripe to take away a star, is something I've missed since MK (2011) back on PS3. In that game, when the fighters were getting hits, You could see damage to their bodies and professional attire. At the end of a fight they were soaking in blood and had some of the clothing damaged or even ripped off. You could tell they were in a real fight. *SPOILER ALERT - IF YOU'RE EASILY OFFENDED BY SLIGHTLY SEXIST REMARKS DO NOT READ FURTHER* On top of that, Mileena and Sindel aside, the female fighters were really hot in that game. But when they were taking hits their clothes were getting damage too and it was kinda cool. If You've played that game You'll know what I'm talking about - think Sonya Blade at the end of a 3 round fight...
MK X walked away from that by making the girls completely devoid of feminine charm (IMHO) and I don't remember the fighter's bodies showing any signs of damage in that game, although I may be wrong - it's been a while since I last played it.
MK 11 makes the girls look really feminine again, but the characters are not damageable. It's a crying shame really considering how good the graphics artwork is. That's something I'd like to see brought back in the next installment. That and one more thing - fatalities. I think they're evolving in a direction where they're no longer gory and terrifying. Instead, they seem to be exagerrated to the point where they become grotesque. I'm old enough to remember the first Mortal Kombat back on PCs way back when. Maybe it's because I was a teenager back when that game came out, but I remember the feeling we were getting with my bother when he finished a fight against me with Kano's fatality (he'd rip the heart out) or when I finished with Sub-Zero (took the head out together with the spine) or Johnny Cage (uppercut that took ripped the head away). Those were really simple, brutal and really scary. In these last two installments, I don't have those shivers down my back when I see them done or when I do them.
So from my point of view, there are three things to fix in the next chapter:
1) character damage when taking hits
2) simpler, more brutal and gory fatalities
3) bring back "The Pit" as a stage where You could finish someone off by pushing them down on spikes.