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Xenoblade Chronicles X (Nintendo Wii U)
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- Doelgroep: fanatieke gamer
- minimale leeftijd: 12
- inhoud leeftijdsindicatie: geweld | online
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Productgegevens
- Is Discontinued By Manufacturer : Nee
- Productafmetingen : 13.49 x 1.4 x 19 cm; 113.4 gram
- Publicatiedatum : 26 maart 2019
- ASIN : B00KL4PQ1I
- Modelnummer item : 2228846
- Gegarandeerde software-updates tot : unknown
- Plaats in bestsellerlijst: #4,996 in Games (Top 100 in bekijkenGames)
- #10 in Wii U-games
- Klantenrecensies:
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Echt om te overleven terwijl je een uitgestrekte, vreemde planeet ontdekt in xenoblade chronicles x, exclusief voor de wii u. In deze epische sciencefiction-rpg ga je op avontuur in een enorme open wereld. Kruip achter het stuur van enorme mechs die skells worden genoemd, en bind de strijd aan met buitenaardse wezens in alle soorten en maten. Pas je personage en je wapen aan, en neem het op tegen tegenstanders in een uniek gevechtssysteem dat is gebaseerd op het systeem in xenoblade chronicles. Bouw een verzameling dodelijke offensieve en defensieve manoeuvres op, die arts worden genoemd. Daarmee kun je strategieen uitwerken en vijanden op efficiente wijze het zwijgen opleggen. Val je vijanden vanuit verschillende hoeken aan met slagwapens, geweren en het dodelijkste wapen van allemaal: je tactisch inzicht
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I couldn't give XCX five stars due to its obvious and nagging flaws. The game is intimidatingly complex (second only to Monster Hunter) and the various systems are barely explained at all. You *will* spend a lot of time online searching for information, such as where to find drops, or enemies, or how combos work, etc. etc. Also, there's a lot of busywork here and - although there are excellent convenience features in terms of generous quick travel points or the ability to alter the in-game clock - you will have to grit your teeth from time to time to get things. Worst of all, the game contains one of the most irritating "cute" companions since Jar Jar Binks!
BUT nothing beats this game when it comes to the joy of exploring a fantasy open world. The old cliché ("if you can see a mountain you can climb it") doesn't really apply because you can't even see to the horizons that you can travel to. The world of Mira is big in the same way as the worlds of other immense RPGs: big like Final Fantasy XIV or Elder Scrolls Online or World Of Warcraft. It's also imaginatively designed: the standard repertoire of deserts, grasslands, volcanic landscapes and forests may sound bland, but actually they are all tremendously inspired in design. Moreover, the biosphere is genuinely awe-inspiring, with beasts that range from some that are of human height to others that tower over the landscape. The first time that you see a giant beetle clamber out of the earth next to you is one of many signature moments here and since many are not innately hostile, just stopping and watching the animations is fun. Fast running, big jumps and no falling damage means that the most fun you can have in this game is probably just picking a direction and going for a run, with nearly everything that you can find along the way providing experience and making it easier to complete gathering missions when you get them.
In terms of gameplay, I've treated the game entirely as a single-player game and, sensibly, you can tune how much of the online component that you want to experience when you log in. There is a good range of activities, including a large affinity component that enables you to raise the disposition of your many potential team members.
XCX is one of the largest games of the generation and that it can run at all on the Wii U is remarkable.

Stepping away from the world the overall plot of X is, while a downgrade from Shulk's adventures in the previous title it still has scope. Most missions are a fetch quest requiring you to either defeat a monster or fetch some items, allowing you more time to explore the immerse world you've had. Combat is simple yet fun, and when you think you've learnt it all you realise there's a huge amount you genuinely don't know. Aside from your own character (who is basically an avatar) each of the many recruitable characters are brilliantly written, and voice acted by some of the best in the business. Not to mention minor characters back home at base. Some stories seem better than most Main Characters get.
The game barely does any hand holding, and much like the world its all about exploration, learning things for yourself rather than have it handed to you on a plate.
Music is honestly hit and miss. A lot of the music is absolutely breathtaking. (Honestly I think I spent about 40 hours just on the title screen alone.) however some do feel a little awkward (the basecamp does get a little annoying after a while.) but importantly it's memorable. And catchy. And Epic. Which is what you want.
Honestly Xenoblade Chronicles X is not only one of the strongest tiles of 2015, its easily one of the top contenders for the best game of the current generation. To the point it's ruined other titles for me. (playing it alongside Witcher 3)

it was well worth the 150h i spent playing it. this is no doubt, one of the best open worlds i've explored in a video game. i would recommend downloading the world packs from the nintendo store as the game runs so much better with them installed.
so many class types to choose from, different tactics to experiment with. there is a lot of content within this game so it's best to take your time with this one.
overall, a must have for your wii u collection.

Anyway, the feedback was that the game was very complex to pick up and that the menus were clunky and not very clear to use, but under the surface, there was a good RPG in here. OK, the menus may not be the best in the business, but i have not found them particularly hard to follow or use at all. The game itself has a great learning curve and whilst not everything is obvious, I have found it more accessible than most RPGs out there and I found getting to grips with the game very enjoyable and far from the frustrating experience documented in some reviews.
Visually the game is incredible and it's a real achievement by the developers to get this game running on the Wii U hardware. The scale and level of verticality in the game is astonishing and you can pretty much access everywhere. So you're up on cliff edge a few hundred foot up and see a group of mobs below....no problem, just jump off and engage them. The lack of the usual barriers, which force you down specific paths in some RPGs is really liberating.
The audio is decent enough and some of the music is great, however let's just say that some is also a very acquired taste. The "uhhh uhh yeah" music that plays on loop in New LA is one such track. Strangely i've come to quite like it and after a few hours out in the field, it's become a welcome tune now. Initially it can drive you up the wall though, especially if you are spending some time in New LA!
Off screen play is great, meaning that you can kick back for a session, even if the TV is in use. Some of the text is hard to read however, so it's probably best to play like this whilst you are out grinding in the field.
Overall, this could well by my favourite Wii U game to date. It's kind of like a cross between something like Fallout 4/The Witcher 3 and Monster Hunter and should appeal to any RPG fans out there!
